DEF CON 22 Capture The Flag Aug 29th, 2014 by Valodim The team on the last day So, some time earlier this year we made second place at the Boston Key Party CTF. The BKP is one of seven CTF events this year where the winner qualified for DEF CON CTF. The one who came in first had already qualified at that point, which meant we got the spot. The DEF CON CTF is the big CTF event of the year, and one of the bigger events at the (in)famous DEF CON hacking conference in Las Vegas. H*ck yeah road trip to Vegas! The CTF happened early August, and by the time I finally got to write this blog post, other teams had published great writeups for almost all challenges. So unlike other CTF-related posts, this one’s gonna be a travel report for our casual readers rather than a writeup for the techies. There won’t even be code, I promise! One of the first impressions of DEF CON was the line of people at the entrance. The evening before the first conference day at around 2am, we were wandering around the hotel and met a flock of people (like, 50) camping in front of the entrance. <figcaption>DEF CON Badges</figcaption> We thought those guys were crazy, until we saw the line the next day. After we got our bag full of badges (very awesome badges I might add) from Duchess, just walking by the line took us minutes, and we didn’t even have to cover the part outside where people were waiting in line around the pools. Did I mention Vegas is in the middle of the flippin’ desert and it’s 38 degrees average outside? With 16k visitors this year, the DEF CON is a huge conference. Unfortunately, we weren’t able to see much of the conference itself really, since we were occupied with the CTF almost 100% of the time. Anyways we spent the day before the CTF buying groceries, and the evening doing last minute preparations. <figcaption>Last Minute Preparations</figcaption> Because “free Wifi” is apparently not something Vegas hotels do, we occupied the first free bit of conference area we could find. An hour later, at 10pm sharp, we were kicked out because the room was closing. In fact, every room was closing, it was end of conference day, show’s over, everybody get out. So we spent the rest of the evening doing more preparations on the floor. Fun times. Luckily, spq had already planned out most of our infrastructure beforehand, so there wasn’t too much left to do. The next day at 9am, the CTF room was opened for the teams. Each of the twenty teams had their own table with the team name for display on a neat banner, one power socket, and one cat5 lan cable. We got our network infrastructure set up without a hitch (“What do you mean, where’s the power supply for the switch?! I thought you had it! <figcaption>The CTF Area</figcaption> Ok the switch is 9V, maybe this 5V one will work…”), and at 10am it was finally showtime. The announcers loved saying “Attention teams!”, and their first announcement was “Attention teams! Powershell access has now been enabled!” We had talked to some players from other teams the day before, and one of the topics of discussion was which architecture the CTF would run on. DEF CON CTF has traditionally favored non-mainstream architectures and operating systems (ie, not Linux x86-64), and the possibility of a Windows-based CTF had been a running gag for a while. Luckily, they weren’t serious about that part and we got ssh to our ARM based ODROID-U2 vulnbox shortly after. The following two days and a half went by in a blur. We spent our time hacking away at the challenges, doing half-automated scans of pcap files for leaked flags and exploits from other teams, patching our services accordingly or replaying the attacks. <figcaption>Banner, ODroid and Badge</figcaption> The challenges were a text-based space economy simulator “eliza”, a webserver-type service “wdub” which later on got its own scripting language “yodawg”, a constraint solver “justify”, an imap service imaginatively called “imap”, and finally a hardware challenge “badger”, which was a radio chat service running on an emulated MSP architecture on an FPGA, running on another badge style piece of hardware. Exploit statistics screenshot The competition was fierce, to say the least. When the “justify” service was released on the second day, it took PPP only about half an hour to come up with a working exploit (here’s a writeup), which was crazy considering it took us more than an hour and a half to replicate their attack and score some flags with it. There was a pretty animation of the teams’ attacks and captured flags running on a big screen most of the time, here’s a replay from around the time PPP unleashed their justify exploit. Service overview So I should say something about our performance. I think we did alright all things considered. We made mistakes, but also discovered new room for improvement. Firstly, our reverse engineering speed was severely hampered by lack of an ARM decompiler, which we later learned most teams had - one team even bought one during the CTF. What was worse though was that over the course of the entire first day, everyone was so caught up in their hacking haze that none of us realized there was an internal scoreboard where each team could see the status of their services. <figcaption>Our table, first day</figcaption> This cost us a lot of points, and at the end of the first day we ended up in 18th place out of twenty. We felt like we should be doing better than that in the scoring, considering we had defended and pwned all services up to that point, and in reasonable time. Fortunately, after we finally got that piece of information in a major “it’s in the readme guys” moment some hours into the second day, we got our game together and by the evening had worked our way up to 12th place. On the last day, to keep everyone on their toes, the organizers decided to remove the public scoreboard. This meant we had no idea how well we were doing, other than some exploit statistics of our own, the final results were only published almost a week later. Room full of innocent bystanders In the end we made a solid 8th place, which isn’t disappointing but not beyond our wildest dreams either. One thing is certain, we’ll have to pwn harder next year! There is a lot more I could write but I don’t want to keep rambling for too long. It was an awesome experience. We’d like to thank Volkswagen for their support of the team, we would not have been able to play as easily without them. Spoiler alert, they will be throwing in some goodies for Zeromutarts 2014 as well, so stay tuned for that!