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(6 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) |
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| + | == Log == |
| + | |
| + | todo: |
| + | * Orientierung des Steinchens durch Unterstreichung abbilden |
| + | Zu Deiner Frage 1: Wie sollen wir es realisieren, dass man weiß, wie herum der |
| + | Braille-Buchstabe zu lesen ist? |
| + | |
| + | Ein waagerechter glatter Strich unterhalb des Braille-Symbols, 3,5- oder |
| + | 5,0-mm-Abstand zur dritten, unteren Punktreihe. |
| + | * Mehrere Buchstabenplättchen zu einem Set zusammenfassen zum Drucken |
| + | * Spielbrett entwerfen |
| + | |
| + | |
| + | == Bilder eines Herstellers == |
| + | [http://shop.rnib.org.uk/board-games-and-dice/braille-scrabble/invt/gb95 http://shop.rnib.org.uk/board-games-and-dice/braille-scrabble/invt/gb95] |
| + | |
| + | == Siehe auch: ScrabbleBrett == |
| + | * [[Gesellschaftsspiel-Replikator/ScrabbleBrett|Gesellschaftsspiel-Replikator/ScrabbleBrett]] |
| + | == Quelltext Spielsteine== |
| + | |
| <pre> | | <pre> |
− |
| |
| // Scrabble for blind and sighted players | | // Scrabble for blind and sighted players |
| + | // Version 1.4 |
| // Copyright: Stratum0 e.V. | | // Copyright: Stratum0 e.V. |
− | // License: WTF | + | // License: WTFPL |
| | | |
| // Zum Einfügen von Schrft | | // Zum Einfügen von Schrft |
− | // include <Write.scad>
| + | use <Write.scad> |
| | | |
− | Hight=3;
| + | Height=3; |
| Width=9; | | Width=9; |
| Length=10; | | Length=10; |
| | | |
− | //cube(size = [Length,Width,Hight], center = false); | + | //cube(size = [Length,Width,Height], center = false); |
| //color("red") write("MeinTestText", h=7, font="orbitron.dxf"); | | //color("red") write("MeinTestText", h=7, font="orbitron.dxf"); |
| | | |
| + | color("black") intersection() |
| + | { |
| + | color("red") writecube("S",font="braille.dxf",h=6, t=1,[Width/2,Length/2,Height],[0,0,0],face="top"); // Braille-Schrift-S |
| | | |
− | // Quelle dieses Textes: Wikipedia.de
| + | color("schwarz") writecube("S",h=6, t=1,[Width/2,Length/2,Height],[0,0,0],face="top"); // Schwarzschrift-S |
− | // Aktuell ist die Buchstabenverteilung im deutschsprachigen Scrabble wie folgt (in Klammern jeweils die Häufigkeit).
| |
− | // Diese wird seit 1987 verwendet, seitdem wird mit sieben Spielsteinen gespielt.
| |
− | | |
− | // 1 Punkt: E (15), N (9), S (7), I (6), R (6), T (6), U (6), A (5), D (4)
| |
− | // 2 Punkte: H (4), G (3), L (3), O (3)
| |
− | // 3 Punkte: M (4), B (2), W (1), Z (1)
| |
− | // 4 Punkte: C (2), F (2), K (2), P (1)
| |
− | // 6 Punkte: Ä (1), J (1), Ü (1), V (1)
| |
− | // 8 Punkte: Ö (1), X (1)
| |
− | // 10 Punkte: Q (1), Y (1)
| |
− | // 0 Punkte: Joker/Blanko (2)
| |
− | | |
− | // ---
| |
− | | |
− | // use<write.scad>
| |
− | | |
− | translate([10,20,30])
| |
− | % cube(30,center=true);
| |
− | | |
− | writecube("text",[10,20,30],30);
| |
− | | |
− | writecube("Howdy!!",[10,20,30],30,face="left"); | |
− | | |
− | writecube("Aloha!!",[10,20,30],30,face="front",down=8,rotate=-30);
| |
− | | |
− | writecube("HI!!",[10,20,30],30,face="top",up=5);
| |
− | | |
− | writecube("Hello!!",[10,20,30],30,face="right", t=2,h=6);
| |
− | | |
− | writecube("Hola!!",[10,20,30],[30,30,30],face="back");
| |
− | | |
− | writecube("Salut!!",[10,20,30],[30,30,30],face="bottom");
| |
− | | |
− | | |
− | /* Version 3 | |
− | Added support for font selection (default is Letters.dxf)
| |
− | Added WriteCube module
| |
− | Added Rotate for text (rotates on the plane of the text)
| |
− | Added writesphere
| |
− | Added space= (spacing between characters in char widths) def=1
| |
− | Added writecylinder()
| |
− | | |
− | By Harlan Martin
| |
− | harlan@sutlog.com
| |
− | January 2012
| |
− | | |
− | (The file TestWrite.scad gives More usage examples)
| |
− | (This module requires the file Letters.dxf to reside in the same folder)
| |
− | (The file Letters.dfx was created with inkscape..Each letter is in its own layer)
| |
− | (This module seperates each letter in the string and imports it from Letters.dfx)
| |
− |
| |
− | */
| |
| | | |
− | pi=3.1415926535897932384626433832795028841971693993751058209;
| |
− | pi2=pi*2;
| |
− |
| |
− |
| |
− | // These control the default values for write() writesphere() writecube()
| |
− | // if the parameters are not included in the call. Feel free to set your own
| |
− | // defaults.
| |
− |
| |
− | //default settings
| |
− | center=false;
| |
− | h = 4; //mm letter height
| |
− | t = 1; //mm letter thickness
| |
− | space =1; //extra space between characters in (character widths)
| |
− | rotate=0; // text rotation (clockwise)
| |
− | font = "Letters.dxf"; //default for aditional fonts
| |
− |
| |
− |
| |
− | // write cube defaults
| |
− | face = "front"; // default face (top,bottom,left,right,back,front)
| |
− | up =0; //mm up from center on face of cube
| |
− | down=0;
| |
− | right =0; //mm left from center on face of cube
| |
− | left=0;
| |
− |
| |
− |
| |
− | // write sphere defaults
| |
− | rounded=false; //default for rounded letters on writesphere
| |
− | north=0; // intial text position (I suggest leave these 0 defaults)
| |
− | south=0;
| |
− | east=0;
| |
− | west=0;
| |
− | spin=0;
| |
− | // writecylinder defaults
| |
− | middle=0; //(mm toward middle of circle)
| |
− | ccw=false; //write on top or bottom in a ccw direction
| |
− | r1=0; //(not implimented yet)
| |
− | r2=0; //(not implimented yet)
| |
− |
| |
− |
| |
− |
| |
− | // Contact me if your interested in how to make your own font files
| |
− | // Its tedious and time consuming, but not very hard
| |
− |
| |
− |
| |
− | module writecylinder(text,where,radius,height){
| |
− | wid=(.125* h *5.5 * space);
| |
− | widall=wid*(len(text)-1)/2;
| |
− | //angle that measures width of letters on sphere
| |
− | function NAngle(radius)=(wid/(pi2*radius))*360;
| |
− | //angle of half width of text
| |
− | function mmangle(radius)=(widall/(pi2*radius)*360);
| |
− |
| |
− | if ((face=="top")||(face=="bottom") ){
| |
− | if (face=="top" ){
| |
− | if (center==true){
| |
− | writecircle(text,where+[0,0,height/2],radius-h,rotate=rotate,font=font,h=h,t=t,
| |
− | space=space,east=east,west=west,middle=middle,ccw=ccw);
| |
− | }else{
| |
− | writecircle(text,where+[0,0,height],radius-h,rotate=rotate,font=font,h=h,t=t,
| |
− | space=space,east=east,west=west,middle=middle,ccw=ccw);
| |
− | }
| |
− | }else{
| |
− | rotate(180,[1,0,0])
| |
− | if (center==true){
| |
− | writecircle(text,where+[0,0,height/2],radius-h,rotate=rotate,font=font,h=h,t=t,
| |
− | space=space,east=east,west=west,middle=middle,ccw=ccw);
| |
− | }else{
| |
− | writecircle(text,where+[0,0,0],radius-h,rotate=rotate,font=font,h=h,t=t,
| |
− | space=space,east=east,west=west,middle=middle,ccw=ccw);
| |
− | }
| |
− | }
| |
− |
| |
− | }else{
| |
− | // if (radius>0){
| |
− | if (center==true) {
| |
− | rotate(-mmangle(radius)*(1-abs(rotate)/90),[0,0,1])
| |
− | translate(where)
| |
− | writethecylinder(text,where,radius,height,r1=radius,r2=radius,h=h,
| |
− | rotate=rotate,t=t,font=font,face=face,up=up,down=down,
| |
− | east=east,west=west,center=center,space=space,rounded=rounded);
| |
− | } else{
| |
− | rotate(-mmangle(radius)*(1-abs(rotate)/90),[0,0,1])
| |
− | translate(where+[0,0,height/2])
| |
− | writethecylinder(text,where,radius,height,r1=radius,r2=radius,h=h,
| |
− | rotate=rotate,t=t,font=font,face=face,up=up,down=down,
| |
− | east=east,west=west,center=center,space=space,rounded=rounded);
| |
− | }
| |
− | // the remarked out code is for cone shaped cylinders (not complete)
| |
− | // }else{
| |
− | // if (center==true) {
| |
− | // rotate(-mmangle(radius)*(1-abs(rotate)/90),[0,0,1])
| |
− | // translate(where)
| |
− | // writethecylinder(text,where,radius,height,r1=r1,r2=r2,h=h,
| |
− | // rotate=rotate,t=t,font=font,face=face,up=up,down=down,
| |
− | // east=east,west=west,center=center,space=space,rounded=rounded);
| |
− | // } else{
| |
− | // rotate(-mmangle(radius)*(1-abs(rotate)/90),[0,0,1])
| |
− | // translate(where+[0,0,height/2])
| |
− | // writethecylinder(text,where,radius,height,r1=r1,r2=r2,h=h,
| |
− | // rotate=rotate,t=t,font=font,face=face,up=up,down=down,
| |
− | // east=east,west=west,center=center,space=space,rounded=rounded);
| |
− | // }
| |
− | // }
| |
− | }
| |
| } | | } |
− | module writecircle(text,where,radius){
| |
− | wid=(.125* h *5.5 * space);
| |
− | widall=wid*(len(text)-1)/2;
| |
− | //angle that measures width of letters on sphere
| |
− | function NAngle(radius)=(wid/(pi2*radius))*360;
| |
− | //angle of half width of text
| |
− | function mmangle(radius)=(widall/(pi2*radius)*360);
| |
− |
| |
− | if (ccw==true){
| |
− | rotate(-rotate+east-west,[0,0,1]){
| |
− | rotate(-mmangle(radius-middle),[0,0,1]){
| |
− | translate(where)
| |
− | for (r=[0:len(text)-1]){
| |
− | rotate(-90+r*NAngle(radius-middle),[0,0,1]) // bottom out=-270+r
| |
− | translate([radius-middle,0,0])
| |
− | //rotate(90,[1,0,0])
| |
− | //rotate(90,[0,1,0])
| |
− | rotate(-270,[0,0,1]) // flip text (botom out = -270)
| |
− | write(text[r],center=true,h=h,t=t,font=font);
| |
− | }
| |
− | }
| |
− | }
| |
− | }else{
| |
− | rotate(-rotate-east+west,[0,0,1]){
| |
− | rotate(mmangle(radius-middle),[0,0,1]){
| |
− | translate(where)
| |
− | for (r=[0:len(text)-1]){
| |
− | rotate(90-r*NAngle(radius-middle),[0,0,1]) // bottom out=-270+r
| |
− | translate([radius-middle,0,0])
| |
− | //rotate(90,[1,0,0])
| |
− | //rotate(90,[0,1,0])
| |
− | rotate(270,[0,0,1]) // flip text (botom out = -270)
| |
− | write(text[r],center=true,h=h,t=t,font=font);
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
| | | |
− | }
| + | // color("white") |
− | module writethecylinder(text,where,radius,height,r1,r2){
| + | difference() |
− | wid=(.125* h *5.5 * space);
| + | { |
− | widall=wid*(len(text)-1)/2;
| + | writecube("S",font="braille.dxf",h=6, t=1,[Width/2,Length/2,Height],[0,0,0],face="top"); // Braille-Schrift-S |
− | //angle that measures width of letters on sphere
| |
− | function NAngle(radius)=(wid/(pi2*radius))*360*(1-abs(rotate)/90);
| |
− | //angle of half width of text
| |
| | | |
− | function mmangle(radius)=(widall/(pi2*radius)*360);
| + | writecube("S",h=6, t=1,[Width/2,Length/2,Height],[0,0,0],face="top"); // Schwarzschrift-S |
− | translate([0,0,up-down])
| |
− | rotate(east-west,[0,0,1])
| |
− | for (r=[0:len(text)-1]){
| |
− | rotate(-90+(r*NAngle(radius)),[0,0,1])
| |
− | translate([radius,0,-r*((rotate)/90*wid)+(len(text)-1)/2*((rotate)/90*wid)])
| |
− | rotate(90,[1,0,0])
| |
− | rotate(90,[0,1,0])
| |
− | write(text[r],center=true,h=h,rotate=rotate,t=t,font=font);
| |
− | //echo("zloc=",height/2-r*((rotate)/90*wid)+(len(text)-1)/2*((rotate)/90*wid));
| |
− | }
| |
| | | |
| } | | } |
| | | |
| | | |
− | module writesphere(text,where,radius){
| + | color("black") writecube("S",h=6, t=1,[Width/2,Length/2,Height-0.5+0.1],[0,0,0],face="top"); |
− | wid=(.125* h *5.5 * space);
| + | // Schwarzschrift-S: Die 0.1 sind geschummelt, damit OpenSCAD die Farbe darstellt. |
− | widall=wid*(len(text)-1)/2;
| |
− |
| |
− | echo("-----------------",widall,wid,mmangle(radius));
| |
− | //angle that measures width of letters on sphere
| |
− | function NAngle(radius)=(wid/(pi2*radius))*360;
| |
− | //angle of half width of text
| |
− | function mmangle(radius)=(widall/(pi2*radius)*360);
| |
| | | |
− | rotate(east-west,[0,0,1]){
| |
− | rotate(south-north,[1,0,0]){
| |
− | rotate(spin,[0,1,0]){
| |
− | rotate(-mmangle(radius),[0,0,1]){
| |
− | if ( rounded== false ){
| |
− | translate(where)
| |
− | for (r=[0:len(text)-1]){
| |
− | rotate(-90+r*NAngle(radius),[0,0,1])
| |
− | translate([radius,0,0])
| |
− | rotate(90,[1,0,0])
| |
− | rotate(90,[0,1,0])
| |
− | write(text[r],center=true,h=h,rotate=rotate,t=t,font=font);
| |
− | }
| |
− | }else{
| |
− | difference(){
| |
− | translate(where)
| |
− | for (r=[0:len(text)-1]){
| |
− | rotate(-90+r*NAngle(radius),[0,0,1])
| |
− | translate([radius,0,0])
| |
− | rotate(90,[1,0,0])
| |
− | rotate(90,[0,1,0])
| |
− | write(text[r],center=true,h=h,rotate=rotate,t=t*2+h,font=font);
| |
− | }
| |
− | difference(){ //rounded outside
| |
− | sphere(radius+(t*2+h)*2);
| |
− | sphere(radius+t/2);
| |
− | }
| |
− | sphere(radius-t/2); // rounded inside for indented text
| |
− | }
| |
− | }
| |
− | }
| |
− | }}}
| |
− | }
| |
| | | |
| | | |
− | module writecube(text,where,size){
| + | cube([Width,Length,Height],center=false); |
− | if (str(size)[0] != "["){
| + | |
− | // its a square cube (size was not a matrix so make it one)
| |
− | writethecube(text,where,[size,size,size],h=h,rotate=rotate,space=space,
| |
− | t=t,font=font,face=face,up=up,down=down,right=right,left=left);
| |
− | | |
− | }else{
| |
− | // its not square
| |
− | writethecube(text,where,size,h=h,rotate=rotate,space=space,
| |
− | t=t,font=font,face=face,up=up,down=down,right=right,left=left);
| |
− | }
| |
− | }
| |
− | // I split the writecube module into 2 pieces.. easier to add features later
| |
− | module writethecube(text,where,size){
| |
− | if (face=="front") {
| |
− | translate([where[0]+right-left,where[1]-size[1]/2,where[2]+up-down])
| |
− | rotate(90,[1,0,0])
| |
− | write(text,center=true,h=h,rotate=rotate,t=t,font=font);
| |
− | }
| |
− | if (face=="back") {
| |
− | translate([where[0]+right-left,where[1]+size[1]/2,where[2]+up-down])
| |
− | rotate(90,[1,0,0]) // rotate around the x axis
| |
− | rotate(180,[0,1,0]) // rotate around the y axis (z before rotation)
| |
− | write(text,center=true,h=h,rotate=rotate,t=t,font=font);
| |
− | }
| |
− | if (face=="left") {
| |
− | translate([where[0]-size[0]/2,where[1]-right+left,where[2]+up-down ])
| |
− | rotate(90,[1,0,0]) // rotate around the x axis
| |
− | rotate(90,[0,-1,0]) // rotate around the y axis (z before rotation)
| |
− | write(text,center=true,h=h,rotate=rotate,t=t,font=font);
| |
− | }
| |
− | if (face=="right") {
| |
− | translate([where[0]+size[0]/2,where[1]+right-left,where[2] +up-down])
| |
− | rotate(90,[1,0,0]) // rotate around the x axis
| |
− | rotate(90,[0,1,0]) // rotate around the y axis (z before rotation)
| |
− | write(text,center=true,h=h,rotate=rotate,t=t,font=font);
| |
− | }
| |
− | if (face=="top") {
| |
− | translate([where[0]+right-left,where[1]+up-down,where[2]+size[2]/2 ])
| |
− | write(text,center=true,h=h,rotate=rotate,t=t,font=font);
| |
− | }
| |
− | if (face=="bottom") {
| |
− | translate([where[0]+right-left,where[1]-up+down,where[2]-size[2]/2 ])
| |
− | rotate(180,[1,0,0])
| |
− | write(text,center=true,h=h,rotate=rotate,t=t,font=font);
| |
− | }
| |
− | }
| |
− | | |
− | module write(word){
| |
− |
| |
− | echo (h);
| |
− | echo (word);
| |
− | echo ("There are " ,len(word) ," letters in this string");
| |
− | // echo ("The second letter is ",word[1]);
| |
− | // echo (str(word[0],"_"));
| |
− | rotate(rotate,[0,0,-1]){
| |
− | for (r = [0:len(word)]){ // count off each character
| |
− | // if the letter is lower case, add an underscore to the end for file lookup
| |
− | if ((word[r] == "a" ) || (word[r]== "b") || (word[r]== "c")
| |
− | || (word[r]== "d") || (word[r]== "e") || (word[r]== "f")
| |
− | || (word[r]== "g") || (word[r]== "h") || (word[r]== "i")
| |
− | || (word[r]== "j") || (word[r]== "k") || (word[r]== "l")
| |
− | || (word[r]== "m") || (word[r]== "n") || (word[r]== "o")
| |
− | || (word[r]== "p") || (word[r]== "q") || (word[r]== "r")
| |
− | || (word[r]== "s") || (word[r]== "t") || (word[r]== "u")
| |
− | || (word[r]== "v") || (word[r]== "w") || (word[r]== "x")
| |
− | || (word[r]== "y" )|| (word[r]== "z")){
| |
− | if (center == true) {
| |
− | translate([0,-h/2,0]){
| |
− | scale([.125*h,.125*h,t]){
| |
− | translate([ (-len(word)*5.5*space/2) + (r*5.5*space),0,0])
| |
− | linear_extrude(height=1,convexity=10,center=true){
| |
− | import(file = font,layer=str(word[r],"_"));
| |
− | }
| |
− | }
| |
− | }
| |
− | }else{
| |
− | translate([0,0,t/2]){
| |
− | scale([.125*h,.125*h,t]){
| |
− | translate([r*5.5*space,0,0])
| |
− | linear_extrude(height=1,convexity=10,center=true){
| |
− | import(file = font,layer=str(word[r],"_"));
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− | | |
− | }else{
| |
− | if (center == true) {
| |
− | translate([0,-h/2,0]){
| |
− | scale([.125*h,.125*h,t]){
| |
− | translate([ (-len(word)*5.5*space/2) + (r*5.5*space),0,0])
| |
− | linear_extrude(height=1,convexity=10,center=true){
| |
− | import(file = font,layer=str(word[r]));
| |
− | }
| |
− | }
| |
− | }
| |
− | }else{
| |
− | translate([0,0,t/2]){
| |
− | scale([.125*h,.125*h,t]){
| |
− | translate([r*5.5*space,0,0])
| |
− | linear_extrude(height=1,convexity=10,center=true){
| |
− | import(file = font,layer=str(word[r]));
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− | | |
− | /*writecylinder test
| |
− | translate([0,0,0])
| |
− | %cylinder(r=20,h=40,center=true);
| |
− | color([1,0,0])
| |
− | writecylinder("rotate=90",[0,0,0],20,40,center=true,down=0,rotate=90);
| |
− | writecylinder("rotate = 30,east = 90",[0,0,0],20,40,center=true,down=0,rotate=30,east=90);
| |
− | writecylinder("ccw = true",[0,0,0],20,40,center=true,down=0,face="top",ccw=true);
| |
− | writecylinder("middle = 8",[0,0,0],20,40,h=3,center=true,down=0,face="top",middle=8);
| |
− | writecylinder("face = top",[0,0,0],20,40,center=true,down=0,face="top");
| |
− | writecylinder("east=90",[0,0,0],20,40,h=3,center=true,down=0,face="top",east=90);
| |
− | writecylinder("west=90",[0,0,0],20,40,h=3,center=true,down=0,face="top",ccw=true,west=90);
| |
− | writecylinder("face = bottom",[0,0,0],20,40,center=true,down=0,face="bottom");
| |
− | */
| |
− | /*writesphere test
| |
− | sphere(20);
| |
− | color([1,0,0])
| |
− | writesphere("Hello World",[0,0,0],20,t=1,h=6);
| |
− | */
| |
− | /* writecube test
| |
− | translate([30,30,30])
| |
− | cube([10,15,30],center=true); | |
− | write("hello",center=true,rotate =30);
| |
− | color([1,0,0])
| |
− | writecube( "front",[30,30,30],[10,15,30],h=5,rotate=-90);
| |
− | color([0,1,0])
| |
− | writecube( "back",[30,30,30],size=[10,15,30],h=5,face="back",rotate=90,t=4);
| |
− | color([0,0,1])
| |
− | writecube( "left",[30,30,30],[10,15,30],h=5,face="left",up=5);
| |
− | color([1,1,0])
| |
− | writecube( "right",where=[30,30,30],size=[10,15,30],h=5,face="right",rotate=55);
| |
− | color([1,0,1])
| |
− | writecube( "top",where=[30,30,30],size=[10,15,30],h=5,face="top");
| |
− | color([1,1,1])
| |
− | writecube( "bttm",where=[30,30,30],size=[10,15,30],h=5,face="bottom",rotate=90);
| |
− | */
| |
| | | |
| | | |
| + | // Quelle dieses Textes: Wikipedia.de |
| + | // Aktuell ist die Buchstabenverteilung im deutschsprachigen Scrabble wie folgt (in Klammern jeweils die Häufigkeit). |
| + | // Diese wird seit 1987 verwendet, seitdem wird mit sieben Spielsteinen gespielt. |
| | | |
| + | // 1 Punkt: E (15), N (9), S (7), I (6), R (6), T (6), U (6), A (5), D (4) |
| + | // 2 Punkte: H (4), G (3), L (3), O (3) |
| + | // 3 Punkte: M (4), B (2), W (1), Z (1) |
| + | // 4 Punkte: C (2), F (2), K (2), P (1) |
| + | // 6 Punkte: Ä (1), J (1), Ü (1), V (1) |
| + | // 8 Punkte: Ö (1), X (1) |
| + | // 10 Punkte: Q (1), Y (1) |
| + | // 0 Punkte: Joker/Blanko (2) |
| | | |
| + | // --- |
| | | |
| </pre> | | </pre> |